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Megaman x5 codes
Megaman x5 codes






megaman x5 codes

To reach the capsule with the Ride Armor, dash-jump with it toward the capsule and jump out of the armor in-time before it falls with you into the lava. Note: With the Falcon Armor you can also take the other route, and then fly over here, by flying right where the diagonal ropes are at the end of the stage. If you can manage to climb the Ride Armor up to the surface and jump out without plunging into the lava (you have to jump the walker, then eject), you can make it to the capsule to the right. Keep walking along the bottom and you’ll find a passage going underneath another ledge, and to the right. When Alia tells you that the level is branching, take the lower branch through the sea of lava in the ride armor. * - indicates that you can grab the items now, if you didn't while wasting time Needless to say, but, if you got some of the items beforehand, while wasting time and by looking at table below, you can ignore them in their respective stages. If you don't care about the parts, just pick your preferred character and play through the game normally If you have trouble understanding how the whole part and timer systems work, read here: As for the stage collectibles, collect them as X and not Zero, while you're wasting time, beforehand. Since any part requires a boss to be minimum level 8, playing and completing the first level as Zero will guarantee in acquiring a part. Playing the first level as Zero will make boss' level 9, instead of 7 as X. IF you're after parts, play only the first level as Zero, then play the rest of the game as X.

megaman x5 codes

Number in brackets indicate total number of obtainable items in each stage and how much you can acquire during first and second visits. *Stages in italics indicate that you're replaying the level. *Stages in bold indicate that you're visiting the stage for the first time If you want to go through the game with the minimal amount of backtracking, these are the best orders:

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Light, which gives a message for X, or Zero in later games, and a power-up, usually parts of an armor, although in some games he also gives a full armor, chips that enhance the power of the current armor, or a secret technique. Light created several capsules and hid them in different locations, all of them containing a hologram of Dr. They act very much the same as normal Sub Tanks, except they fill and restore weapon energy instead of life energy.ĮX Tank - allows the player to start a stage with 4 lives instead of the usual 2.Ĭapsule/Dr. Weapon/Energy Sub Tank - a special kind of Sub Tank (not to be confused with the W Tank from the original series) introduced in Mega Man X4. Using a Sub Tank will restore health to the player until his or her health is back at full or the Sub Tank is empty. Life Sub Tank - an item similar to the E Tank in the Classic Series, but instead of being used once, it remains with the player and can be refilled after usage, usually by picking up more life energy when the player's life energy bar is already full. Heart Tank - an item that increases X's or Zero's maximum health by 2 units onto the life bar, depending on whichever character obtains them.








Megaman x5 codes